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Cutting and stitching: converting sets of polygons to manifoldsurfaces

机译:切割和缝合:将多组多边形转换为流形曲面

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Many real-world polygonal surfaces contain topologicalnsingularities that represent a challenge for processes such asnsimplification, compression, and smoothing. We present an algorithm thatnremoves singularities from nonmanifold sets of polygons to createnmanifold (optionally oriented) polygonal surfaces. We identify singularnvertices and edges, multiply singular vertices, and cut through singularnedges. In an optional stitching operation, we maintain the surface as anmanifold while joining boundary edges. We present two different edgenstitching strategies, called pinching and snapping. Our algorithmnmanipulates the surface topology and ignores physical coordinates.nExcept for the optional stitching, the algorithm has a linear complexitynand requires no floating point operations. In addition to introducingnnew algorithms, we expose the complexity (and pitfalls) associated withnstitching. Finally, several real-world examples are studied
机译:许多现实世界中的多边形表面包含拓扑奇异性,这对诸如简化,压缩和平滑之类的过程构成了挑战。我们提出了一种算法,该算法无法从多边形的非流形集合中移除奇点以创建nmanifold(可选定向)的多边形表面。我们确定奇异顶点和边,乘以奇异顶点,并切穿奇异边界。在可选的缝合操作中,我们在连接边界边时将曲面保持为流形。我们提出了两种不同的Edgenstitching策略,称为捏合和折合。我们的算法可以操纵表面拓扑并忽略物理坐标。除了可选的缝合以外,该算法具有线性复杂度,并且不需要浮点运算。除了介绍新算法之外,我们还介绍了与缝合相关的复杂性(和陷阱)。最后,研究了几个真实的例子

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