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Six degree-of-freedom haptic rendering using spatialized normal cone search

机译:使用空间化法向锥搜索的六自由度触觉渲染

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This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-of-freedom haptic interface. The algorithm supports activities such as virtual prototyping of complex polygonal models and adding haptic interaction to virtual environments. The underlying collision system computes local extrema in distance between the model controlled by the haptic device and the rest of the scene. The haptic rendering computes forces and torques on the moving model based on these local extrema. The system is demonstrated on models with tens of thousands of triangles and developed in an accessibility application for finding collision-free paths.
机译:本文介绍了使用六自由度触觉界面的任意多边形模型的触觉渲染算法。该算法支持各种活动,例如复杂多边形模型的虚拟原型制作以及向虚拟环境添加触觉交互。潜在的碰撞系统计算触觉设备控制的模型与场景其余部分之间距离的局部极值。触觉渲染基于这些局部极值来计算运动模型上的力和扭矩。该系统在具有成千上万个三角形的模型上进行了演示,并在可访问性应用程序中开发,用于查找无碰撞的路径。

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