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Fracturing Rigid Materials

机译:压裂硬质材料

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摘要

We propose a novel approach to fracturing (and denting) brittle materials. To avoid the computational burden imposed by the stringent time step restrictions of explicit methods or with solving nonlinear systems of equations for implicit methods, we treat the material as a fully rigid body in the limit of infinite stiffness. In addition to a triangulated surface mesh and level set volume for collisions, each rigid body is outfitted with a tetrahedral mesh upon which finite element analysis can be carried out to provide a stress map for fracture criteria. We demonstrate that the commonly used stress criteria can lead to arbitrary fracture (especially for stiff materials) and instead propose the notion of a time averaged stress directly into the FEM analysis. When objects fracture, the virtual node algorithm provides new triangle and tetrahedral meshes in a straightforward and robust fashion. Although each new rigid body can be rasterized to obtain a new level set, small shards can be difficult to accurately resolve. Therefore, we propose a novel collision handling technique for treating both rigid bodies and rigid body thin shells represented by only a triangle mesh
机译:我们提出了一种使脆性材料破裂(和凹陷)的新颖方法。为避免显式方法的严格时间步长限制或为隐式方法求解非线性方程组而带来的计算负担,我们将材料视为在无限刚度范围内的完全刚体。除了用于碰撞的三角表面网格和水平设定体积之外,每个刚体还配备有四面体网格,可以在其上进行有限元分析以提供断裂准则的应力图。我们证明了常用的应力准则会导致任意破裂(特别是对于坚硬的材料),而是将时平均应力的概念直接提出到FEM分析中。当对象破裂时,虚拟节点算法以一种简单而健壮的方式提供了新的三角形和四面体网格。尽管可以对每个新的刚体进行栅格化以获得新的水平集,但是可能很难准确地解析小碎片。因此,我们提出了一种新颖的碰撞处理技术,用于处理仅由三角形网格表示的刚体和刚体薄壳

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