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Two Fast Methods for High-Quality Line Visibility

机译:两种快速获得高质量线可见性的方法

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摘要

Lines drawn over or in place of shaded 3D models can often provide greater comprehensibility and stylistic freedom than shading alone. A substantial challenge for making stylized line drawings from 3D models is the visibility computation. Current algorithms for computing line visibility in models of moderate complexity are either too slow for interactive rendering, or too brittle for coherent animation. We introduce two methods that exploit graphics hardware to provide fast and robust line visibility. First, we present a simple shader that performs a visibility test for high-quality, simple lines drawn with the conventional implementation. Next, we offer a full optimized pipeline that supports line visibility and a broad range of stylization options.
机译:与单独的阴影相比,绘制在阴影3D模型上或代替阴影3D模型的线条通常可以提供更好的可理解性和样式自由。从3D模型制作风格化线图的主要挑战是可见性计算。在复杂度中等的模型中,用于计算线可见性的当前算法对于交互式渲染而言太慢,或者对于连贯动画而言太脆弱。我们介绍了两种利用图形硬件来提供快速而可靠的线可见性的方法。首先,我们介绍一个简单的着色器,该着色器对使用常规实现绘制的高质量,简单线条执行可见性测试。接下来,我们提供了一个完整的优化管道,该管道支持线可见性和各种样式选项。

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