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Detail-Preserving Controllable Deformation from Sparse Examples

机译:稀疏示例中保留细节的可控变形

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Recent advances in laser scanning technology have made it possible to faithfully scan a real object with tiny geometric details, such as pores and wrinkles. However, a faithful digital model should not only capture static details of the real counterpart but also be able to reproduce the deformed versions of such details. In this paper, we develop a data-driven model that has two components; the first accommodates smooth large-scale deformations and the second captures high-resolution details. Large-scale deformations are based on a nonlinear mapping between sparse control points and bone transformations. A global mapping, however, would fail to synthesize realistic geometries from sparse examples, for highly deformable models with a large range of motion. The key is to train a collection of mappings defined over regions locally in both the geometry and the pose space. Deformable fine-scale details are generated from a second nonlinear mapping between the control points and per-vertex displacements. We apply our modeling scheme to scanned human hand models, scanned face models, face models reconstructed from multiview video sequences, and manually constructed dinosaur models. Experiments show that our deformation models, learned from extremely sparse training data, are effective and robust in synthesizing highly deformable models with rich fine features, for keyframe animation as well as performance-driven animation. We also compare our results with those obtained by alternative techniques.
机译:激光扫描技术的最新进展使忠实地扫描具有微小几何细节(例如毛孔和皱纹)的真实物体成为可能。但是,忠实的数字模型不仅应捕获真实副本的静态细节,而且还应能够再现此类细节的变形版本。在本文中,我们开发了一个由两个部分组成的数据驱动模型:第一个可容纳平滑的大规模变形,第二个可捕获高分辨率的细节。大规模变形基于稀疏控制点与骨骼变换之间的非线性映射。但是,对于具有大范围运动的高度变形模型,全局映射将无法从稀疏示例中合成现实的几何形状。关键是训练几何和姿势空间中局部区域上定义的映射集合。可变形的精细细节由控制点和每个顶点位移之间的第二个非线性映射生成。我们将建模方案应用于扫描的人手模型,扫描的脸部模型,从多视图视频序列重建的脸部模型以及手动构建的恐龙模型。实验表明,从极其稀疏的训练数据中学到的变形模型对于关键帧动画和性能驱动动画的合成具有丰富的优良功能的高度可变形模型是有效而强大的。我们还将比较我们的结果与通过替代技术获得的结果。

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