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Translucent Radiosity: Efficiently CombiningDiffuse Inter-Reflection andSubsurface Scattering

机译:半透明的辐射度:有效地结合了漫反射和地下散射

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It is hard to efficiently model the light transport in scenes with translucent objects for interactive applications. The inter-reflection between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows, and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only inter-reflection or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflection and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.
机译:很难有效地对具有半透明物体的场景中的光传输进行建模以用于交互式应用程序。物体与其环境之间的相互反射以及通过材料的次表面散射交织在一起,从而产生视觉效果,例如颜色渗色,发光和柔和的阴影。基于蒙特卡洛的方法已展示出令人印象深刻的结果,但计算量大,并且更快的方法仅对相互反射或仅对表面散射建模。在本文中,我们提出了一个简单的解析模型,该模型结合了漫反射和各向同性的地下散射。我们的方法通过包括与传统形状因子矩阵一起运行的次表面散射矩阵,扩展了光能传递方面的经典工作。可以使用基于分析,基于测量或基于仿真的模型来构建此地下散射矩阵,并且可以捕获同构和异构的半透明性。使用光能传递的快速迭代解决方案,我们演示了场景照明和以接近交互的速率动态变化的对象半透明性。

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