首页> 外文期刊>Visualization and Computer Graphics, IEEE Transactions on >Evaluating Texture Compression Masking Effects Using Objective Image Quality Assessment Metrics
【24h】

Evaluating Texture Compression Masking Effects Using Objective Image Quality Assessment Metrics

机译:使用客观图像质量评估指标评估纹理压缩掩蔽效果

获取原文
获取原文并翻译 | 示例
       

摘要

Texture compression is widely used in real-time rendering to reduce storage and bandwidth requirements. Recent research in compression algorithms has explored both reduced fixed bit rate and variable bit rate algorithms. The results are evaluated at the individual texture level using mean square error, peak signal-to-noise ratio, or visual image inspection. We argue this is the wrong evaluation approach. Compression artifacts in individual textures are likely visually masked in final rendered images and this masking is not accounted for when evaluating individual textures. This masking comes from both geometric mapping of textures onto models and the effects of combining different textures on the same model such as diffuse, gloss, and bump maps. We evaluate final rendered images using rigorous perceptual error metrics. Our method samples the space of viewpoints in a scene, renders the scene from each viewpoint using variations of compressed textures, and then compares each to a ground truth using uncompressed textures from the same viewpoint. We show that masking has a significant effect on final rendered image quality, masking effects and perceptual sensitivity to masking varies by the type of texture, graphics hardware compression algorithms are too conservative, and reduced bit rates are possible while maintaining final rendered image quality.
机译:纹理压缩在实时渲染中被广泛使用,以减少存储和带宽需求。压缩算法的最新研究已经探索了降低的固定比特率和可变比特率算法。使用均方误差,峰值信噪比或视觉图像检查在各个纹理级别评估结果。我们认为这是错误的评估方法。单个纹理中的压缩伪像很可能在最终渲染的图像中被视觉遮罩,并且在评估单个纹理时不考虑这种遮罩。这种掩盖既来自纹理到模型的几何映射,也来自在同一模型上组合不同纹理(例如漫反射,光泽和凹凸贴图)的效果。我们使用严格的感知误差指标评估最终渲染的图像。我们的方法对场景中视点的空间进行采样,使用压缩纹理的变化从每个视点渲染场景,然后使用来自同一视点的未压缩纹理将每个视点与地面真相进行比较。我们表明,遮罩对最终渲染的图像质量有显着影响,遮罩效果和对遮罩的感知灵敏度因纹理类型而异,图形硬件压缩算法过于保守,并且在保持最终渲染的图像质量的同时降低了比特率是可能的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号