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Game-Theoretic Hierarchical Resource Allocation for Heterogeneous Relay Networks

机译:异构中继网络的博弈论分层资源分配

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Relay nodes (RNs), as important components of heterogeneous networks introduced in Long-Term Evolution-Advanced systems, are employed to improve network capacity and extend cell coverage in a cost-effective manner. In heterogeneous relay networks, there are two types of user access connections: the direct link and the two-hop link. The former is used when a user accesses the base station (BS) directly, whereas the latter, which is composed of a backhaul link and an access link, is used when a user accesses the BS via an RN. For the RNs with in-band wireless backhauls, two-hop links operate in shared spectrum, and thus, resource allocation is a challenging issue to provide sufficient capacity for backhaul links while maintaining fair sharing of resources with normal macro users. In this paper, we develop a hierarchical game based on the Stackelberg model to address the resource allocation in heterogeneous relay networks. The proposed game consists of two subgames, namely, the backhaul-level game (BLG) and the access-level game (ALG), respectively. In the game model, RNs in backhaul links as leaders play the BLG, whereas mobile stations (MSs) in access links as followers play the ALG. By estimating the achievable rates of MSs, the leaders choose their optimal resource-allocation strategies, and then, the followers do the best responses to the leaders' strategies. Simulation results demonstrate that our proposed hierarchical game can guarantee the throughput balance between backhaul and access links, and thus, improve the user data rates and the overall system resource utilization, as compared with the resource-allocation schemes that consider backhaul and access links separately.
机译:中继节点(RN)作为高级长期演进系统中引入的异构网络的重要组件,被用来以节省成本的方式提高网络容量并扩展小区覆盖范围。在异构中继网络中,有两种类型的用户访问连接:直接链接和两跳链接。当用户直接访问基站(BS)时使用前者,而当用户通过RN访问BS时使用由回程链路和访问链路组成的后者。对于具有带内无线回程的RN,两跳链路在共享频谱中运行,因此,资源分配是一个难题,要为回程链路提供足够的容量,同时又要与普通宏用户公平地共享资源。在本文中,我们基于Stackelberg模型开发了一种分层博弈,以解决异构中继网络中的资源分配问题。所提出的游戏包括两个子游戏,分别是回程级游戏(BLG)和访问级游戏(ALG)。在游戏模型中,回程链路中的RN作为领导者扮演BLG,而接入链路中的移动台(MS)作为跟随者扮演ALG。通过估算MS的可实现率,领导者选择最佳的资源分配策略,然后,跟随者对领导者的策略做出最佳反应。仿真结果表明,与分别考虑回程和访问链路的资源分配方案相比,我们提出的分层博弈可以保证回程和访问链路之间的吞吐量平衡,从而提高用户数据速率和整体系统资源利用率。

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