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A Hierarchical Resource Allocation Game for Heterogeneous Networks with Relays

机译:具有中继的异构网络的分层资源分配游戏

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摘要

In heterogeneous relay networks, there are two types of user access connection: direct link and two-hop link. The former is used when a user accesses the Base Station (BS) directly, while the latter, composed of a backhaul link and an access link, is used when a user accesses the BS via a Relay Node (RN). For the RNs with in-band wireless backhaul, two-hop links operate in shared spectrum, and thus resource allocation is a challenging issue to provide sufficient capacity for backhaul links while maintaining fair sharing of resources with users. In this paper, we develop a hierarchical game based on Stackelberg model to address the resource allocation in relay networks. The proposed game consists of two sub-games, namely backhaul-level game and access-level game respectively. In the game model, backhaul links as leaders while access links as followers. By estimating the achievable rates of users, leaders choose their optimal strategies, and the followers do the best response to leaders' strategies. Simulation results demonstrate that our game can guarantee the throughput balance between backhaul and access links, and thus improve the user data rates and the overall system resource utilization, compared with the resource allocation schemes which consider backhaul and access links separately.
机译:在异构中继网络中,有两种类型的用户访问连接:直接链接和两跳链接。当用户直接访问基站(BS)时使用前者,而当用户通过中继节点(RN)访问BS时使用由回程链路和访问链路组成的后者。对于具有带内无线回程的RN,两跳链路在共享频谱中运行,因此资源分配是一个挑战性的问题,要为回程链路提供足够的容量,同时又要与用户保持公平的资源共享。在本文中,我们开发了一种基于Stackelberg模型的分层博弈,以解决中继网络中的资源分配问题。所提出的游戏包括两个子游戏,分别是回程级游戏和访问级游戏。在游戏模型中,回传链接作为领导者,而访问链接作为跟随者。通过估计用户可达到的比率,领导者选择他们的最佳策略,而追随者对领导者的策略做出最佳反应。仿真结果表明,与分别考虑回程和访问链路的资源分配方案相比,我们的游戏可以保证回程和访问链路之间的吞吐量平衡,从而提高用户数据速率和整体系统资源利用率。

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