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A Game-Based Adaptive Traffic Signal Control Policy Using the Vehicle to Infrastructure (V2I)

机译:利用车辆到基础设施(V2I)的基于游戏的自适应交通信号控制策略

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摘要

In this paper, we propose a game-based policy for the signal control of an isolated intersection together with the rerouting of the vehicles in this intersection using V2I technology. The game starts at the beginning of each signal cycle on the condition that there are vehicles delayed in the intersection at the end of current cycle. Then the delayed vehicles negotiate with the signal controller to decide the signal setting for next cycle while rerouting their next movements. During the game, each delayed vehicle selects one route from their own acceptable route space to reduce the intersection delay time, while the signal controller adjusts the signal setting to meet the traffic demand of the delayed vehicles as well as maximize the throughput. The game can be terminated with end conditions in finite rounds. The vehicles coming after the end of game reroute in a similar way with the delayed vehicles but based on the game results. Numerical experiments on a calibrated network of Caohejing District in Shanghai indicate that our proposed method can effectively mitigate road congestions and improve the network capacity, especially at high traffic loads.
机译:在本文中,我们提出了一种基于游戏的策略,用于隔离路口的信号控制以及使用V2I技术对该路口的车辆进行重新路由。游戏在每个信号周期开始时开始,条件是在当前周期结束时在交叉路口有车辆延迟。然后,延迟的车辆与信号控制器进行协商,以决定下一个周期的信号设置,同时重新路由其下一个运动。在游戏中,每辆延迟的车辆会从自己可接受的路线空间中选择一条路线,以减少交叉路口的延迟时间,而信号控制器会调整信号设置,以满足延迟车辆的交通需求,并最大程度地提高吞吐量。可以在有限回合中以结束条件终止游戏。游戏结束后到达的车辆以与延迟的车辆类似的方式重新路由,但基于游戏结果。在上海市Ca河jing区一个经过校准的网络上进行的数值实验表明,我们提出的方法可以有效缓解道路拥堵并提高网络容量,尤其是在高交通负荷下。

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