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A Game Theory Approach to Target Tracking in Sensor Networks

机译:传感器网络中目标跟踪的博弈论方法

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摘要

In this paper, we investigate a moving-target tracking problem with sensor networks. Each sensor node has a sensor to observe the target and a processor to estimate the target position. It also has wireless communication capability but with limited range and can only communicate with neighbors. The moving target is assumed to be an intelligent agent, which is “smart” enough to escape from the detection by maximizing the estimation error. This adversary behavior makes the target tracking problem more difficult. We formulate this target estimation problem as a zero-sum game in this paper and use a minimax filter to estimate the target position. The minimax filter is a robust filter that minimizes the estimation error by considering the worst case noise. Furthermore, we develop a distributed version of the minimax filter for multiple sensor nodes. The distributed computation is implemented via modeling the information received from neighbors as measurements in the minimax filter. The simulation results show that the target tracking algorithm proposed in this paper provides a satisfactory result.
机译:在本文中,我们研究了传感器网络的运动目标跟踪问题。每个传感器节点都有一个用于观察目标的传感器和一个用于估计目标位置的处理器。它还具有无线通信功能,但范围有限,并且只能与邻居通信。假定移动目标是智能代理,它“足够聪明”,可以通过最大化估计误差来逃避检测。这种敌对行为使目标跟踪问题更加困难。在本文中,我们将此目标估计问题表述为零和博弈,并使用极小极大值滤波器来估计目标位置。 minimax滤波器是一种健壮的滤波器,可通过考虑最坏情况的噪声来最小化估计误差。此外,我们为多个传感器节点开发了minimax滤波器的分布式版本。分布式计算是通过对从邻居接收的信息进行建模来实现的,该信息是minimax滤波器中的测量值。仿真结果表明,本文提出的目标跟踪算法提供了令人满意的结果。

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