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Audio textures: theory and applications

机译:音频纹理:理论与应用

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In this paper, we introduce a new audio medium, called audio texture, as a means of synthesizing long audio stream according to a given short example audio clip. The example clip is first analyzed to extract its basic building patterns. An audio stream of arbitrary length is then synthesized using a sequence of extracted building patterns. The patterns can be varied in the synthesis process to add variations to the generated sound to avoid simple repetition. Audio textures are useful in applications such as background music, lullabies, game music, and screen saver sounds. We also extend this idea to audio texture restoration, or constrained audio texture synthesis for restoring the missing part in an audio clip. It is also useful in many applications such as error concealment for audio/music delivery with packets loss on the Internet. Novel methods are proposed for unconstrained and constrained audio texture synthesis. Preliminary results are provided for evaluation.
机译:在本文中,我们介绍一种称为音频纹理的新音频媒体,作为根据给定的简短示例音频剪辑合成长音频流的一种方法。首先分析示例剪辑以提取其基本构建模式。然后使用一系列提取的建筑模式合成任意长度的音频流。可以在合成过程中改变样式,以向生成的声音添加变化,以避免简单的重复。音频纹理在诸如背景音乐,摇篮曲,游戏音乐和屏幕保护声音的应用中很有用。我们还将这一思想扩展到音频纹理恢复,或受约束的音频纹理合成,以恢复音频剪辑中的缺失部分。它在许多应用中也很有用,例如在Internet上丢包的音频/音乐传送的错误隐藏。提出了用于无约束和受约束的音频纹理合成的新方法。提供初步结果用于评估。

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