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首页> 外文期刊>IEEE Transactions on Signal Processing >Game theory approach to discrete H/sub /spl infin// filter design
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Game theory approach to discrete H/sub /spl infin// filter design

机译:离散H / sub / spl infin //滤波器设计的博弈论方法

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摘要

A finite-horizon discrete H/sub /spl infin// filter design with a linear quadratic (LQ) game approach is presented. The exogenous inputs composed of the "hostile" noise signals and system initial condition are assumed to be finite energy signals with unknown statistics. The design criterion is to minimize the worst possible amplification of the estimation error signals in terms of the exogenous inputs, which is different from the classical minimum variance estimation error criterion for the modified Wiener or Kalman filter design. The approach can show how far the estimation error can be reduced under an existence condition on the solution to a corresponding Riccati equation. A numerical example is given to compare the performance of the H/sub /spl infin// filter with that of the conventional Kalman filter.
机译:提出了一种具有线性二次(LQ)博弈方法的有限水平离散H / sub / spl infin //滤波器设计。由“敌对”噪声信号和系统初始条件组成的外来输入假定为统计信息量未知的有限能量信号。设计标准是要根据外来输入最小化估计误差信号的最坏可能的放大,这不同于改进的Wiener或Kalman滤波器设计的经典最小方差估计误差标准。该方法可以显示在相应的Riccati方程解的存在条件下,估计误差可以减少多远。给出了一个数值示例,以比较H / sub / spl infin //滤波器与常规Kalman滤波器的性能。

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