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Consensus-Based Peer-to-Peer Control Architecture for Multiuser Haptic Interaction Over the Internet

机译:基于共识的对等控制体系结构,用于Internet上的多用户触觉交互

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摘要

We propose a novel peer-to-peer (P2P) distributed control architecture for the shared haptic interaction among remotely located users over partially connected and undirected unreliable Internet communication network with varying delay, packet loss, data swapping/duplication, etc. Each user simulates and interacts with their own local copy of the shared deformable virtual object (for haptic responsiveness against latency), while these local copies are synchronized via a proportional-derivative type consensus control over the Internet communication network (for haptic experience consistency among the users). Our proposed architecture enforces passivity, thereby, rendering itself to be interaction stable, portable, and scalable for heterogeneous (passive) users and devices. Configuration consensus among the local copies and force balance among the users are also shown. The issue of optimizing communication network topology is also addressed with some relevant experimental results.
机译:我们提出了一种新颖的点对点(P2P)分布式控制体系结构,用于远程用户之间通过部分连接和不定向的不可靠Internet通信网络进行的共享触觉交互,具有可变的延迟,数据包丢失,数据交换/复制等。每个用户都可以模拟并与它们自己的共享可变形虚拟对象的本地副本进行交互(以实现对延迟的触觉响应),而这些本地副本则通过Internet通信网络上的比例-导数类型共识控制进行同步(以实现用户之间的触觉体验一致性)。我们提出的架构可增强无源性,从而使其自身对于异构(无源)用户和设备而言是交互稳定,可移植且可伸缩的。还显示了本地副本之间的配置共识以及用户之间的强制平衡。一些相关的实验结果也解决了优化通信网络拓扑的问题。

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