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Estimating Forearm Axial Rotation Using Vive Trackers for Interaction With Serious Games

机译:使用Vive追踪器评估前臂轴向旋转与严肃游戏的互动

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摘要

One of the most common upper limb dysfunction seen among cerebral palsy children is the limited supination or pronation of the forearm, thus training forearm axial rotation is a common demand for interventions. We propose a method to estimate forearm axial rotation using commercially available tracking device HTC Vive tracker to support interaction with serious games with forearm axial rotation movement for rehabilitation in clinic or home environment. The proposed method provides an easy-to-access and affordable way for forearm axial angle estimation when armis at different positions relative to torso and when tracking devices are worn in different orientations. Effectiveness of the proposed method is examined, and a serious game system that uses the method for interaction is designed which was installed in The First Hospital of Jilin University as an option of forearm movement practices for children with cerebral palsy.
机译:在脑瘫儿童中最常见的上肢功能障碍之一是前臂的旋后或旋前受限,因此训练前臂轴向旋转是干预的常见需求。我们提出一种使用市售跟踪设备HTC Vive跟踪器估算前臂轴向旋转的方法,以支持与严重的游戏互动,并利用前臂轴向旋转运动进行临床或家庭环境中的康复。当手臂处于相对于躯干的不同位置并且跟踪设备以不同的方向佩戴时,所提出的方法为前臂轴向角估计提供了一种易于访问且价格合理的方法。对该方法的有效性进行了检验,并设计了一种严肃的游戏系统,将这种方法用于交互作用,该系统已安装在吉林大学第一医院,作为脑瘫患儿前臂运动练习的一种选择。

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