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首页> 外文期刊>IEEE Transactions on Information Theory >Efficient Multiparty Interactive Coding—Part I: Oblivious Insertions, Deletions and Substitutions
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Efficient Multiparty Interactive Coding—Part I: Oblivious Insertions, Deletions and Substitutions

机译:高效的多方交互式编码 - 第I部分:绝不是插入,缺失和替代

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In the field of interactive coding, two or more parties wish to carry out a distributed computation over a communication network that may be noisy. The ultimate goal is to develop efficient coding schemes that can tolerate a high level of noise while increasing the communication by only a constant factor (i.e., constant rate). In this work we consider synchronous communication networks over an arbitrary topology, in the powerful adversarial insertion-deletion noise model. Namely, the noisy channel may adversarially alter the content of any transmitted symbol, as well as completely remove a transmitted symbol or inject a new symbol into the channel. We provide an efficient, constant rate scheme that conducts any computation on any arbitrary network, and succeeds with high probability as long as an oblivious adversary corrupts at most epsilon m fraction of the total communication, where m is the number of links in the network and epsilon is a small constant. In this work (the first part), our scheme assumes that the parties share a random string to which the adversarial noise is oblivious. While previous work considered the insertion-deletion noise model in the two-party setting, to the best of our knowledge, our scheme is the first multiparty scheme that is resilient to insertions and deletions. Furthermore, our scheme is the first computationally efficient scheme in the multiparty setting that is resilient to adversarial noise.
机译:在互动编码领域,双方或多方希望在可能嘈杂的通信网络进行分布式计算。最终的目标是开发有效的编码方案,可容忍的噪声的高电平,而仅通过一个常数因子(即,恒定的速率)增加通信。在这项工作中,我们考虑同步通信网络在任意拓扑结构,在强大的对抗性插入,删除噪声模型。即,噪声信道可以adversarially改变任何发射符号的内容,以及完全删除一个发射符号或注入新的符号到通道中。我们提供传导任意网络上的任何计算,并以高概率,只要在总的通信,其中m是所述网络中的链路和数字的最小量米分数不经意对手腐化成功的高效,恒定速率方案小量是一个很小的常数。在这项工作中(第一部分),我们的方案假设双方共享一个随机字符串,其对抗噪音忘却。虽然以前的工作认为是两方设置的插入,删除噪声模型,以最好的我们的知识,我们的方案是首次多党制方案是弹性的插入和删除。此外,我们的计划是在多方设置,是有弹性的,以对抗噪音第一计算效率的方案。

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