首页> 外文期刊>Information Forensics and Security, IEEE Transactions on >Robust Blind Watermarking of Point-Sampled Geometry
【24h】

Robust Blind Watermarking of Point-Sampled Geometry

机译:点采样几何的鲁棒盲盲水印

获取原文
获取原文并翻译 | 示例
           

摘要

Digital watermarking for copyright protection of 3-D meshes cannot be directly applied to point clouds, since we need to derive consistent connectivity information, which might change due to attacks, such as noise addition and cropping. Schemes for point clouds operate only on the geometric data and, hence, are generic and applicable to mesh-based representations of 3-D models. For building generic copyright schemes for 3-D models, this paper presents a robust blind watermarking mechanism for 3-D point-sampled geometry. The basic idea is to find a cluster tree from clusters of 3-D points. Using the cluster tree, watermarks can be embedded and extracted by deriving an order among points at global (intracluster) and local levels (intercluster). The multiple bit watermarks are encoded/decoded inside each cluster based on an extension of the cluster structure-based 3-D quantization index modulation. The encoding mechanism makes the technique robust against uniform affine transformations (rotation, scaling, and transformation), reordering, cropping, simplification, and noise addition attacks. The technique when applied to 3-D meshes also achieves robustness against retriangulation and progressive compression techniques. Customization of the bit-encoding scheme achieves high hiding capacity with embedding rates that are equal to 4 b/point, while maintaining the imperceptibility of the watermark with low distortions. The estimated time complexity is $O (n log n)$, where $n$ is the number of 3-D points.
机译:用于保护3D网格的数字水印不能直接应用于点云,因为我们需要获得一致的连接性信息,而连接性信息可能会由于攻击(例如添加噪声和修剪)而发生变化。点云方案仅对几何数据起作用,因此是通用的,适用于3-D模型的基于网格的表示。为了建立3D模型的通用版权方案,本文提出了一种针对3D点采样几何的健壮的盲注水印机制。基本思想是从3-D点的群集中找到群集树。使用群集树,可以通过在全局(群集)和局部(群集间)的点之间推导顺序来嵌入和提取水印。基于基于簇结构的3-D量化索引调制的扩展,在每个簇内对多个位水印进行编码/解码。编码机制使该技术对于均匀的仿射变换(旋转,缩放和变换),重新排序,裁剪,简化和噪声添加攻击具有鲁棒性。当将该技术应用于3-D网格时,还可以抵抗重新三角化和渐进式压缩技术。比特编码方案的定制以等于4 b /点的嵌入率实现了高隐藏容量,同时保持了水印的低失真性。估计的时间复杂度为$ O(n log n)$,其中$ n $是3-D点的数量。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号