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GPU-accelerated blind and robust 3D mesh watermarking by geometry image

机译:GPU加速的几何图形盲目和鲁棒3D网格水印

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摘要

The prevalence of cheap and powerful consumer level graphics accelerated hardware introduces a significant growth of 3D applications. In this paper, we have proposed a GPU-accelerated blind and robust watermarking approach to the 3D polygon meshes on the basis of the geometry image transform and image watermarking, which performs watermark embedding and detection on the basis of the geometry image derived from a spherical parametrisation of the input mesh with the help of massive-parallel processing power of the GPUs on the display card. The experimental results show that our approach is successful in at least two aspects. First, the watermark is robust, the embedded watermark survives from common geometric attacks, cropping, simplification, and re-meshing attacks. Second, with the help of parallel computations on the GPUs, the embedding and detection process is extremely fast.
机译:廉价而强大的消费者级图形加速硬件的盛行引入了3D应用程序的显着增长。在本文中,我们基于几何图像变换和图像水印提出了GPU加速的3D多边形网格盲和鲁棒水印方法,该方法基于从球面得到的几何图像进行水印嵌入和检测。借助显示卡上GPU的大规模并行处理能力,对输入网格进行参数设置。实验结果表明,我们的方法至少在两个方面是成功的。首先,水印是健壮的,嵌入的水印可幸免于常见的几何攻击,裁剪,简化和重新网格化攻击。其次,借助GPU上的并行计算,嵌入和检测过程非常快。

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