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首页> 外文期刊>Evolutionary Computation, IEEE Transactions on >Learning Value Functions in Interactive Evolutionary Multiobjective Optimization
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Learning Value Functions in Interactive Evolutionary Multiobjective Optimization

机译:交互式进化多目标优化中的学习价值函数

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摘要

This paper proposes an interactive multiobjective evolutionary algorithm (MOEA) that attempts to learn a value function capturing the users’ true preferences. At regular intervals, the user is asked to rank a single pair of solutions. This information is used to update the algorithm’s internal value function model, and the model is used in subsequent generations to rank solutions incomparable according to dominance. This speeds up evolution toward the region of the Pareto front that is most desirable to the user. We take into account the most general additive value function as a preference model and we empirically compare different ways to identify the value function that seems to be the most representative with respect to the given preference information, different types of user preferences, and different ways to use the learned value function in the MOEA. Results on a number of different scenarios suggest that the proposed algorithm works well over a range of benchmark problems and types of user preferences.
机译:本文提出了一种交互式多目标进化算法(MOEA),该算法试图学习捕获用户真实偏好的价值函数。定期要求用户对一对解决方案进行排名。该信息用于更新算法的内部值函数模型,并且该模型在后续的代中用于根据优势对无与伦比的解决方案进行排名。这加速了向用户最期望的帕累托前沿区域的演进。我们将最通用的附加值函数作为偏好模型加以考虑,并根据经验比较不同的方式来确定对于给定的偏好信息,不同类型的用户偏好以及不同方式来似乎最具代表性的价值函数。使用MOEA中的学习值功能。在许多不同情况下的结果表明,所提出的算法在一系列基准测试问题和用户偏好类型上均能很好地工作。

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