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MultiSync: a synchronization model for multimedia systems

机译:MultiSync:多媒体系统的同步模型

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摘要

Synchronization among various media sources is one of the most important issues in multimedia communications and various audio/video (A/V) applications. For continuous playback (such as lip synchronization) under a time-sharing multiprocessing operating system (such as UNIX), the synchronization quality of traditional synchronization mechanisms employed on single processes may vary according to the workload of the system. When the system encounters an overload situation, the synchronization usually fails and, even worse, results in two fatal defects in human perception: the audio discontinuity (audio break) and the out-of-synchronization (synchronization anomaly). In order to overcome these problems, a novel media synchronization model employed on multiple processes (or threads) in a multiprocessing environment is proposed. The problem of asynchronism due to system overload is solved by assigning a higher priority to more important media and adopting a delay-or-drop policy to treat the lower priority ones. Some experimental results are presented to show the effectiveness of the proposed model and the implementation mechanisms under a UNIX, X-Windows environment. On the basis of the proposed model, a continuous media playback (CMP) module, which acted as the key component of some popular multimedia systems such as multimedia authoring system, multimedia E-mail system, multimedia bulletin board system (BBS), and video-on-demand (VoD) System, was implemented.
机译:在多媒体通信和各种音频/视频(A / V)应用程序中,各种媒体源之间的同步是最重要的问题之一。对于分时多处理操作系统(例如UNIX)下的连续播放(例如口形同步),在单个进程上采用的传统同步机制的同步质量可能会根据系统的工作量而有所不同。当系统遇到过载情况时,同步通常会失败,甚至更糟的是,会导致人类感知中的两个致命缺陷:音频不连续(音频中断)和失步(同步异常)。为了克服这些问题,提出了一种在多处理环境中的多个进程(或线程)上采用的新颖的媒体同步模型。通过将较高的优先级分配给更重要的媒体并采用延迟或丢弃策略来处理较低优先级的媒体,可以解决由于系统过载而引起的异步问题。提出了一些实验结果,以证明所提出的模型和在UNIX,X-Windows环境下的实现机制的有效性。在所提出的模型的基础上,连续媒体回放(CMP)模块充当了一些流行的多媒体系统的关键组件,例如多媒体创作系统,多媒体电子邮件系统,多媒体公告板系统(BBS)和视频。实施了按需(VoD)系统。

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