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A programming model and system infrastructure for real-time synchronization in distributed multimedia systems

机译:分布式多媒体系统中实时同步的编程模型和系统基础结构

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摘要

One of the major requirements of distributed multimedia applications is the need to maintain often complex, real-time synchronization constraints. More specifically, it is necessary to be able to manage arbitrary intra- and inter-media synchronization across activities in the distributed environment. Furthermore, it is important that such developments are integrated into emerging object-oriented standards for distributed computing. This paper presents an object-oriented programming model and associated implementation to meet these requirements. The main concepts behind the proposed approach are, firstly, the use of reactive objects for real-time control and synchronization and, secondly, quality of service controlled bindings for predictable communication between objects. The flexibility of the approach is demonstrated by three contrasting examples of real-time synchronization. The implementation extends the real-time capabilities of the Chorus micro-kernel by introducing the concepts of rtports, rthandlers and quality of service controlled connections. The paper demonstrates how reactive objects and bindings are realized on this infrastructure.
机译:分布式多媒体应用程序的主要要求之一是需要维护通常复杂的实时同步约束。更具体地说,必须能够管理分布式环境中跨活动的任意媒体内和媒体间同步。此外,将这些开发集成到新兴的面向对象的分布式计算标准中也很重要。本文提出了一种满足这些要求的面向对象的编程模型和相关的实现。提出的方法背后的主要概念是,首先,使用反应性对象进行实时控制和同步,其次,使用服务质量控制的绑定来实现对象之间的可预测通信。实时同步的三个对比示例证明了该方法的灵活性。通过引入rtport,rthandler和服务质量控制连接的概念,该实现扩展了Chorus微内核的实时功能。本文演示了如何在此基础架构上实现反应性对象和绑定。

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