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Cellular performance bounds via shotgun cellular systems

机译:shot弹枪蜂窝系统的蜂窝性能极限

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This paper considers two-dimensional interference-limited cellular radio systems. It introduces the shotgun cellular system that places base stations randomly and assigns channels randomly. Such systems are shown to provide lower bounds to cellular performance that are easy to compute, independent of shadow fading, and apply to a number of design scenarios. Traditional hexagonal systems provide an upper performance bound. The difference between upper and lower bounds is small under operating conditions typical in modern TDMA and CDMA cellular systems. Furthermore, in the strong shadow fading limit, the bounds converge. To give insights into the design of practical systems, several variations are explored including mobile access methods, sectorizing, channel assignments, and placement with deviations. Together these results indicate cellular performance is very robust and little is lost in making rapid minimally planned deployments.
机译:本文考虑了二维干扰受限的蜂窝无线电系统。它介绍了the弹枪蜂窝系统,该系统随机放置基站并随机分配信道。示出了这样的系统以提供易于计算的,不依赖于阴影衰落的蜂窝性能的下限,并且适用于多种设计方案。传统的六角形系统提供了更高的性能界限。在现代TDMA和CDMA蜂窝系统中典型的工作条件下,上限和下限之间的差异很小。此外,在强阴影衰落极限中,边界收敛。为了深入了解实际系统的设计,探索了几种变体,包括移动访问方法,扇区划分,信道分配以及有偏差的放置。这些结果加在一起表明,蜂窝性能非常强健,在进行快速的最低限度计划部署中几乎没有损失。

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