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On scheduling of peer-to-peer video services

机译:关于点对点视频服务的调度

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Peer-to-peer (P2P) video systems provide a cost-effective way for a large number of hosts to collaborate for video sharing. Two features characterize such a system: 1) a video is usually available on many participating hosts, and 2) different hosts typically have different sets of videos, though some may partially overlap. From a client's perspective, it can be served by any host having the video it requests. From a server's perspective, it be used to serve any client requesting the videos it has. Thus, an important question is, which servers should be used to serve which clients in the system? In this paper, we refer to this problem as service scheduling and show that different matches between clients and servers can result in significantly different system performance. Finding a right server for each client is challenging not only because a client can choose only the servers that are within its limited search scope, but also because clients arrive at different times, which are not known a priori. In this paper, we address these challenges with a novel technique called Shaking. While the proposed technique makes it possible for a client to be served by a server that is beyond the client's own search scope, it is able to dynamically adjust the match between the servers and their pending requests as new requests arrive. Our performance study shows that our new technique can dynamically balance the system workload and significantly improve the overall system performance
机译:对等(P2P)视频系统为大量主机协作提供视频共享提供了一种经济高效的方式。该系统具有两个特征:1)通常在许多参与的主机上都可以观看视频,以及2)不同的主机通常具有不同的视频集,尽管有些可能会部分重叠。从客户的角度来看,任何拥有其请求视频的主机都可以为其提供服务。从服务器的角度来看,它可用于为任何请求其视频的客户端提供服务。因此,一个重要的问题是,应使用哪些服务器来服务系统中的哪些客户端?在本文中,我们将此问题称为服务调度,并表明客户端和服务器之间的不同匹配会导致明显不同的系统性能。为每个客户端找到合适的服务器具有挑战性,这不仅是因为客户端只能选择在其有限搜索范围内的服务器,而且还因为客户端到达的时间不同,这是先验的。在本文中,我们通过一种称为“抖动”的新颖技术来应对这些挑战。尽管所提出的技术可以使超出客户端自身搜索范围的服务器为客户端提供服务,但是它能够在新请求到达时动态调整服务器与其未决请求之间的匹配。我们的性能研究表明,我们的新技术可以动态平衡系统工作负载并显着提高整体系统性能

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