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首页> 外文期刊>Selected Areas in Communications, IEEE Journal on >Non-Cooperative Feedback-Rate Control Game for Channel State Information in Wireless Networks
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Non-Cooperative Feedback-Rate Control Game for Channel State Information in Wireless Networks

机译:无线网络中信道状态信息的非合作反馈速率控制博弈

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It has been well recognized that channel state information (CSI) feedback is of great importance for dowlink transmissions of closed-loop wireless networks. However, the existing work typically researched the CSI feedback problem for each individual mobile station (MS), and thus, cannot efficiently model the interactions among self-interested mobile users in the network level. To this end, in this paper, we propose an alternative approach to investigate the CSI feedback-rate control problem in the analytical setting of a game theoretic framework, in which a multiple-antenna base station (BS) communicates with a number of co-channel MSs through linear precoder. Specifically, we first present a non-cooperative feedback-rate control game (NFC), in which each MS selects the feedback-rate to maximize its performance in a distributed way. To improve efficiency from a social optimum point of view, we then introduce pricing, called the non-cooperative feedback-rate control game with price (NFCP). The game utility is defined as the performance gain by CSI feedback minus the price as a linear function of the CSI feedback-rate. The existence of the Nash equilibrium of such games is investigated, and two types of feedback protocols (FDMA and CSMA) are studied. Simulation results show that by adjusting the pricing factor, the distributed NFCP game results in close optimal performance compared with that of the centralized scheme.
机译:众所周知,信道状态信息(CSI)反馈对于闭环无线网络的dowlink传输非常重要。但是,现有工作通常针对每个单独的移动台(MS)研究CSI反馈问题,因此无法在网络级别上有效地模拟自利移动用户之间的交互。为此,在本文中,我们提出了一种替代方法来研究在博弈论框架的分析设置中的CSI反馈速率控制问题,其中多天线基站(BS)与多个协同通信通过线性预编码器的信道MS。具体来说,我们首先提出一种非合作式反馈率控制游戏(NFC),其中每个MS都选择反馈率以使其分布式性能最大化。为了从社会最优角度提高效率,我们引入了定价,称为价格非合作反馈率控制博弈(NFCP)。游戏效用定义为CSI反馈的性能增益减去价格(其为CSI反馈率的线性函数)。研究了此类博弈的纳什均衡的存在,并研究了两种类型的反馈协议(FDMA和CSMA)。仿真结果表明,与集中式方案相比,通过调整定价因子,分布式NFCP博弈具有接近最佳的性能。

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