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A Controlled Matching Game for WLANs

机译:WLAN的受控配对游戏

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摘要

In multi-rate IEEE 802.11 WLANs, the traditional user association based on the strongest received signal and the well-known anomaly of the MAC protocol can lead to overloaded access points (APs), and poor or heterogeneous performance. Our goal is to propose an alternative game-theoretic approach for association. We model the joint resource allocation and user association as a matching game with complementarities and peer effects consisting of selfish players solely interested in their individual throughputs. Using recent game-theoretic results, we first show that various resource sharing protocols actually fall in the scope of the set of stability-inducing resource allocation schemes. The game makes an extensive use of the Nash bargaining and some of its related properties that allow controlling the incentives of the players. We show that the proposed mechanism can greatly improve the efficiency of 802.11 with heterogeneous nodes and reduce the negative impact of peer effects such as its MAC anomaly. The mechanism can be implemented as a virtual connectivity management layer to achieve efficient APs-user associations without modification of the MAC layer.
机译:在多速率IEEE 802.11 WLAN中,基于最强接收信号和MAC协议众所周知的异常的传统用户关联可能会导致接入点(AP)过载,性能差或异构。我们的目标是为关联提出一种替代的博弈论方法。我们将联合资源分配和用户关联建模为具有互补性和对等效应的匹配游戏,这些互补性和对等效应由对自己的吞吐量完全感兴趣的自私玩家组成。使用最新的博弈论结果,我们首先表明,各种资源共享协议实际上都属于引起稳定性的资源分配方案集的范围。该游戏广泛使用了纳什的议价协议及其一些相关属性,可以控制玩家的动机。我们表明,所提出的机制可以大大提高具有异构节点的802.11的效率,并减少诸如MAC异常之类的对等效应的负面影响。该机制可以实现为虚拟连接性管理层,以在不修改MAC层的情况下实现有效的AP-用户关联。

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