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Game of Ages in a Distributed Network

机译:分布式网络中的年龄游戏

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摘要

We consider a distributed IoT network, where each node wants to minimize its own age of information and there is a cost to make any transmission. A collision model is considered, where any transmission is successful from a node to a common monitor if no other node transmits in the same slot. Nodes cannot coordinate their transmission, and can learn about the network only via binary collision information. Under this distributed competition model, the objective of this paper is to find a distributed transmission strategy for each node that converges to an equilibrium that only depends on the past observations seen by each node and does not require network information, e.g., the number of other nodes, or their strategies. A simple update strategy is shown to converge to an equilibrium for any number of nodes that are unknown to the update strategy. The equilibrium achieved is in fact a Nash equilibrium for a suitable utility function, that captures all the right tradeoffs for each node.
机译:我们考虑一个分布式的物联网网络,其中每个节点都希望最大限度地减少其自身的信息年龄,并且有一种成本来进行任何传输。考虑碰撞模型,如果没有其他节点在同一时隙中发送任何其他节点,则任何传输从节点到公共监视器的任何传输都是成功的。节点无法协调其传输,并且只能通过二进制碰撞信息了解网络。在这种分布式竞争模型下,本文的目的是为每个节点找到一个分布式传输策略,该节点会聚到均衡,该均衡仅取决于每个节点所见的过去观察,并且不需要网络信息,例如,其他的数量节点或他们的策略。显示一个简单的更新策略,可以汇集到更新策略未知的任何数量的节点的平衡。实现的均衡实际上是一种用于合适的实用程序函数的纳什均衡,它捕获了每个节点的所有正确权衡。

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