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Game Theoretic Modeling of Malicious Users in Collaborative Networks

机译:合作网络中恶意用户的游戏理论模型

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摘要

If a network is to operate successfully, its users need to collaborate. Collaboration takes the form of following a network protocol and involves some resource expenditure on the part of the user. Therefore, users cannot automatically be expected to follow the protocol if they are not forced to. The situation is exacerbated by the presence of malicious users whose objective is to damage the network and increase the cost incurred by the legitimate users. The legitimate users are, at least initially, unaware of the type (legitimate or malicious) of the other users. Our contribution is a model for the strategic interaction of legitimate and malicious users as described above. The model is based on repeated graphical games with incomplete information. We describe and analyze two specific instantiations, aiming to demonstrate the model驴s expressive power and tractability. The main benefit we see from using game theory for this essentially security problem is the ability to bound the damage caused by the malicious users.
机译:如果网络要成功运行,则其用户需要协作。协作采用以下网络协议的形式,并涉及用户的某些资源支出。因此,如果没有强制,用户无法自动预期遵循协议。由于存在的恶意用户,目的是损坏网络并增加合法用户所产生的成本的情况加剧了这种情况。合法用户至少最初,不知道其他用户的类型(合法或恶意)。我们的贡献是如上所述的合法和恶意用户的战略互动的模型。该模型基于具有不完整信息的重复图形游戏。我们描述并分析了两个特定的实例化,旨在展示驴S表现力和途径的模型。我们看到的主要好处我们从使用博弈论的基本上安全问题是能够与恶意用户造成的损害。

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