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Guest Editors'' Introduction: Intelligent Systems for Interactive Entertainment

机译:客座编辑''简介:交互式娱乐智能系统

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摘要

This special issue presents research in innovative aspects of intelligent interactive entertainment (IE) that haven''t seen much publication yet. AI researchers find IE interesting because it requires systems that think, behave, and interact the way that real people do. An invited article discusses the challenges, important trends, and future directions for intelligent IE. The other selected articles deal with a variety of topics: generating nonrepetitive behavior of nonplayer characters in video games; 3D virtual characters using speech, posture, pointing, and involuntary movements to interact with 2D presentations; applying a movie set metaphor to manage multiple software agents in dynamic scenarios; using spatial and temporal coherence as constraints for defining synchronization of actions and turn-taking in location-based games; adding humorous one-liners to text-based applications; and a user interface in which objects react and adapt to the user''s focus of attention. This article is part of a special issue on interactive entertainment.
机译:本期特刊介绍了有关智能交互式娱乐(IE)的创新方面的研究,但尚未见到很多出版物。 AI研究人员发现IE很有趣,因为它要求系统以真实的人的方式思考,行为和交互。受邀的文章讨论了智能IE的挑战,重要趋势和未来方向。其他选定的文章涉及多个主题:生成视频游戏中非玩家角色的非重复行为;使用语音,姿势,指向和非自愿动作与2D演示进行交互的3D虚拟角色;应用电影场景隐喻在动态场景中管理多个软件代理;使用空间和时间的一致性作为约束,以定义基于位置的游戏中的动作和回合的同步;在基于文本的应用程序中添加幽默的单行代码;还有一个用户界面,对象可以做出反应并适应用户的关注焦点。本文是有关交互式娱乐的特刊的一部分。

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