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首页> 外文期刊>IEEE circuits and systems magazine >Drift compensation for reduced spatial resolution transcoding: a summary
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Drift compensation for reduced spatial resolution transcoding: a summary

机译:漂移补偿以降低空间分辨率的转码:总结

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This paper discusses the problem of reduced-resolution transcoding of compressed video bitstreams. An analysis of drift errors is provided to identify the sources of quality degradation when transcoding to a lower spatial resolution. Two types of drift error are considered: a reference picture error, which has been identified in previous works, and error due to the noncommutative property of motion compensation and down-sampling, which is unique to this work. To overcome these sources of error, four novel architectures are presented. One architecture attempts to compensate for the reference picture error in the reduced resolution, while another architecture attempts to do the same in the original resolution. We present a third architecture that attempts to eliminate the second type of drift error and a final architecture that relies on an intrablock refresh method to compensate for all types of errors. In all of these architectures, a variety of macroblock level conversions are required, such as motion vector mapping and texture down-sampling. These conversions are discussed in detail. Another important issue for the transcoder is rate control. This is especially important for the intra-refresh architecture since it must find a balance between number of intrablocks used to compensate for errors and the associated rate-distortion characteristics of the low-resolution signal. The complexity and quality of the architectures are compared. Based on the results, we find that the intra-refresh architecture offers the best tradeoff between quality and complexity and is also the most flexible.
机译:本文讨论了压缩视频比特流分辨率降低的转码问题。提供了对漂移错误的分析,以识别转码为较低空间分辨率时质量下降的原因。考虑了两种类型的漂移误差:在先前的工作中已经确定的参考图像误差,以及由于运动补偿和下采样的非交换性质而引起的误差,这是这项工作所独有的。为了克服这些错误源,提出了四种新颖的体系结构。一种体系结构尝试以降低的分辨率补偿参考图片误差,而另一种体系结构则尝试以原始分辨率进行补偿。我们提出了试图消除第二种类型的漂移错误的第三种体系结构,以及一种依靠块内刷新方法来补偿所有类型的错误的最终体系结构。在所有这些架构中,都需要进行各种宏块级转换,例如运动矢量映射和纹理下采样。将详细讨论这些转换。转码器的另一个重要问题是速率控制。这对于帧内刷新体系结构尤其重要,因为它必须在用于补偿错误的帧内块数与低分辨率信号的相关速率失真特性之间找到平衡。比较了体系结构的复杂性和质量。根据结果​​,我们发现内部刷新体系结构在质量和复杂性之间提供了最佳平衡,并且也是最灵活的。

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