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A framework for programmable overlay multimedia networks

机译:可编程覆盖多媒体网络的框架

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We present an evolutionary framework for provisioning enhanced network-based multimedia distribution services to a diverse set of receivers. The framework addresses various degrees of heterogeneity among “distribution paths” from content sources to receivers, where a distribution path carries information from a content-aware multicast distribution tree from a source to one or more receivers. The heterogeneity is characterized by a spectrum of tradeoffs among receiver/client processing capabilities, network conditions, and media representations of desired content. Our goal is to provide individual receivers with the best feasible quality and representation of subscribed multimedia content by efficiently generating distribution paths suiting groups of receivers as they join a multicast. Toward this end, the framework utilizes several evolutionary measures. First, we introduce explicit awareness of receiver capabilities (e.g., bandwidth, CPU processing power) and link characteristics (e.g., loss rat e, error rate) into the network. Second, we decouple media content from its representation to allow the network to generate and distribute multiple representations for the same content. Last, we model the distribution of content from sources to receivers as a relay across multiple content-aware intermediaries that cooperate to overlay a programmable multimedia network on the underlying packet-switched network. The multimedia overlay network thus formed provides sophisticated content-based programmability over the provisioning, routing, and management of media flows. Realization of such a multimedia overlay network requires extensions to existing Internet multicast and resource-provisioning technologies.
机译:我们提出了一种演进框架,用于为各种接收者提供增强的基于网络的多媒体分发服务。该框架解决了从内容源到接收方的“分发路径”之间的不同程度的异质性,其中分发路径将来自内容感知多播分发树的信息从源传送到一个或多个接收方。异质性的特征是在接收器/客户端处理能力,网络条件和所需内容的媒体表示之间进行一系列折衷。我们的目标是通过有效地生成适合接收者组加入组播时的分发路径,为单个接收者提供最佳可行的质量和订阅的多媒体内容的表示。为此,该框架采用了几种进化措施。首先,我们向网络引入对接收器功能(例如带宽,CPU处理能力)和链路特性(例如损耗率,错误率)的明确认识。其次,我们将媒体内容与其表示分离,以允许网络为同一内容生成并分发多个表示。最后,我们将内容从源到接收方的分布建模为跨多个内容感知中介的中继,这些中介合作将可编程多媒体网络覆盖在底层的分组交换网络上。这样形成的多媒体覆盖网络在媒体流的供应,路由和管理上提供了复杂的基于内容的可编程性。这种多媒体覆盖网络的实现需要扩展现有的互联网多播和资源提供技术。

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