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Naive Judgments of Stimulus-Response Compatibility

机译:刺激响应兼容性的幼稚判断

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Subjects were asked to rate the usability of interface designs that varied in compatibility of stimulus-response mappings. In Study 1 subjects rated light-button layouts. In Study 2, the same subjects rated stove burner control designs. In Study 3, different subjects ranked fragments of computer command languages. In all three judgment tasks, subjects showed limited sensitivity to stimulus-response compatibility. A theory of naive stimulus-response judgments is put forward to explain the patterns of judgments in the three tasks. According to this theory, naive judges use an item-summing heuristic: Where possible, designs are compared by summing the presumed goodness of individual stimulus-response mappings. The upshot of this heuristic is that the usability benefits of configural, rule-based mappings are systematically undervalued.
机译:要求受试者对接口设计的可用性进行评估,这些接口的刺激响应映射的兼容性各不相同。在研究1中,受试者对照明按钮的布局进行了评级。在研究2中,相同的受试者对炉灶燃烧器控制设计进行了评级。在研究3中,不同的主题对计算机命令语言的片段进行了排名。在所有三个判断任务中,受试者对刺激-反应相容性的敏感性有限。提出了一种幼稚的刺激响应判断理论来解释这三个任务的判断模式。根据该理论,幼稚的法官使用项目求和启发法:在可能的情况下,通过对各个刺激-响应映射的假定优缺点进行求和来比较设计。这种启发式方法的结果是,系统地低估了基于规则的配置映射的可用性好处。

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