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Naive and experienced judgments of stimulus-response compatibility: implications for interface design.

机译:天真和经验丰富的刺激-响应兼容性判断:对界面设计的影响。

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摘要

Many design guidelines encourage maintaining stimulus-response compatibility whenever possible. Payne found that naive judgments for different stimulus-response (S-R) mappings were not very accurate, and suggested that designers may not be able to predict whether a particular display-control configuration will lead to better performance than another. Three experiments were conducted to determine whether naive judgments for two-choice tasks in which stimuli and responses involve left-right spatial information are sensitive to (a) the influence of S-R mode relations and (b) pure versus mixed presentation of compatible and incompatible mappings. Initial performance judgments for these conditions were not very accurate, nor were those for four-choice tasks of the type studied by Payne, but subjects' estimates of performance improved with relatively little experience using the different S-R configurations.
机译:许多设计指南都鼓励尽可能保持刺激响应的兼容性。 Payne发现,对不同的刺激-响应(S-R)映射的幼稚判断不是很准确,并建议设计人员可能无法预测某个显示控制配置是否会比其他显示控制配置产生更好的性能。进行了三个实验,以确定对于刺激和反应涉及左右空间信息的二选任务的幼稚判断是否敏感于(a)SR模式关系的影响和(b)兼容和不兼容映射的纯与混合表示。这些条件的初始性能判断不是很准确,Payne进行的四项选择任务的判断也不是很准确,但是受试者对性能的估计有所提高,而使用不同的S-R配置的经验相对较少。

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