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Self-Controlled Concurrent Feedback Facilitates the Learning of the Final Approach Phase in a Fixed-Base Flight Simulator

机译:自控并发反馈有助于在固定基础飞行模拟器中学习最后进近阶段

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摘要

Objective: This study (a) compares the effectiveness of different types of feedback for novices who learn to land a virtual aircraft in a fixed-base flight simulator and (b) analyzes the informational variables that learners come to use after practice. Background: An extensive body of research exists concerning the informational variables that allow successful landing. In contrast, few studies have examined how the attention of pilots can be directed toward these sources of information. Method: In this study, 15 participants were asked to land a virtual Cessna 172 on 245 trials while trying to follow the glide-slope area as accurately as possible. Three groups of participants practiced under different feedback conditions: with self-controlled concurrent feedback (the self-controlled group), with imposed concurrent feedback (the yoked group), or without concurrent feedback (the control group). Results: The self-controlled group outperformed the yoked group, which in turn outperformed the control group. Removing or manipulating specific sources of information during transfer tests had different effects for different individuals. However, removing the cockpit from the visual scene had a detrimental effect on the performance of the majority of the participants. Conclusion: Self-controlled concurrent feedback helps learners to more quickly attune to the informational variables that allow them to control the aircraft during the approach phase. Applications: Knowledge concerning feedback schedules can be used for the design of optimal practice methods for student pilots, and knowledge about the informational variables used by expert performers has implications for the design of cockpits and runways that facilitate the detection of these variables.
机译:目的:这项研究(a)比较了不同类型的反馈对于学习在固定基础飞行模拟器中着陆虚拟飞机的新手的有效性,并且(b)分析了学员在练习后开始使用的信息变量。背景:关于允许成功着陆的信息变量,存在大量研究。相比之下,很少有研究检查飞行员如何将注意力转移到这些信息源上。方法:在这项研究中,要求15名参与者在245次试验中着陆虚拟塞斯纳172号,同时尝试尽可能准确地跟踪滑坡区域。三组参与者在不同的反馈条件下进行练习:具有自我控制的并发反馈(自我控制组),具有强制性的并发反馈(轭铁组)或无并发反馈(对照组)。结果:自控组的表现优于轭铁组,后者又优于对照组。在迁移测试过程中删除或处理特定信息源对不同个人有不同的影响。但是,将驾驶舱从视觉场景中移开会对大多数参与者的表现产生不利影响。结论:自我控制的并发反馈有助于学习者更快地调整信息变量,从而使他们能够在进近阶段控制飞机。应用程序:有关反馈时间表的知识可用于设计学生飞行员的最佳实践方法,而有关专家表演者使用的信息变量的知识则对驾驶舱和跑道的设计具有影响,这些信息有助于检测这些变量。

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  • 来源
    《Human Factors》 |2009年第6期|p.858-871|共14页
  • 作者单位

    Universite de la Mediterranee et CNRS, Marseille, France;

    Universidad Autonoma de Madrid, Madrid, Spain;

    Centre de Recherche de l'Armee de l'Air, Salon-de-Provence, France;

    Universite de la Mediterranee et CNRS, Marseille, France;

    Universite de la Mediterranee, Faculte des Sciences du Sport, Institut des Sciences du Mouvement, 163 Avenue de Luminy, 13009 Marseille, France;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);美国《化学文摘》(CA);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-18 02:19:08

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