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Visually Guided Acquisition of Contact Dynamics and Case Study in Data-Driven Haptic Texture Modeling

机译:数据驱动触觉纹理建模的视觉引导地获取联系动态和案例研究

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摘要

Data-driven modeling of human hand contact dynamics starts with a tedious process of data collection. The data of contact dynamics consist of an input describing an applied action and response stimuli from the environment. The quality and stability of the model mainly depend on how well data points cover the model space. Thus, in order to build a reliable data-driven model, a user usually collects data dozens of times. In this article, we aim to build an interactive system that assists a user in data collection. We develop an online segmentation framework that partitions a multivariate streaming signal. Real-time segmentation allows for tracking the process of how the model space is being populated. We applied the proposed framework for a haptic texture modeling use-case. In order to guide a user in data collection, we designed a user interface mapping applied input to alternative visual modalities based on the theory of direct perception. A combination of the segmentation framework and user interface implements a human-in-loop system, where the user interface assigns the target combination of input variables and the user tries to acquire them. Experimental results show that the proposed data collection schema considerably increases the approximation quality of the model, whereas the proposed user interface considerably reduces mental workload experienced during data collection.
机译:人手触点动力学的数据驱动建模以繁琐的数据收集过程开始。联系动力学的数据包括一个输入描述来自环境的应用动作和响应刺激的输入。该模型的质量和稳定性主要取决于数据点如何涵盖模型空间。因此,为了构建可靠的数据驱动模型,用户通常通常收集数量的数据。在本文中,我们的目标是构建一个协助用户在数据收集中的交互式系统。我们开发了一个在线分段框架,分区多变量流信号。实时分割允许跟踪如何填充模型空间的过程。我们应用了触觉纹理建模用例的建议框架。为了引导用户在数据收集中,我们设计了一种基于直接感知理论应用输入到替代视觉方式的用户界面映射。分段框架和用户界面的组合实现了一个人循环系统,其中用户界面分配输入变量的目标组合,并且用户尝试获取它们。实验结果表明,所提出的数据收集模式大大增加了模型的近似质量,而所提出的用户界面显着降低了在数据收集期间经历的心理工作量。

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