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Influence of Sparse Contact Point and Finger Penetration in Object on Shape Recognition

机译:稀疏接触点和手指渗透在物体上的影响

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摘要

Making a virtual object shape recognizable using a haptic display is one of the major themes of haptic research. In previous works, multipoint haptic displays have been developed that had a high contact point density between the users' finger skin and the virtual object. However, the ideal contact point density that enables intuitive shape recognition has not been determined yet. Meanwhile, there is also a fundamental problem; that is, real fingers and virtual objects do penetrate, which cannot be solved with such wearable displays. This article investigated the influence of both contact point density and penetration on the shape recognition performance. We prepared a real testing environment where the user touched the real object, and where we could simulate both the sparse contact point and the penetration. Specifically, users' fingers wore thin film coated with glass particles and they touched the urethane foams that deformed flexibly. The result of experiments showed a broad trend where the sparseness of the contact and the softness of the object influenced the exploration time required to achieve recognition. In addition, the result suggested that the larger contact density could make up for the problem of penetration. We confirmed it by conducting two different tasks: (1) exploring the object surface with the index finger and (2) grasping the object surface with the thumb and the index finger.
机译:使用触觉显示识别的虚拟对象形状是触觉研究的主要主题之一。在以前的作品中,已经开发了多点触觉显示器,其在用户的手指皮肤和虚拟对象之间具有高接触点密度。然而,尚未确定能够直观形状识别的理想接触点密度。同时,还有一个根本的问题;也就是说,真正的手指和虚拟物体确实渗透,这不能用这种可穿戴显示器解决。本文调查了接触点密度和渗透对形状识别性能的影响。我们准备了一个真正的测试环境,用户触摸了真实对象,我们可以模拟稀疏的接触点和渗透。具体而言,用户的手指穿着涂有玻璃颗粒的薄膜,它们触及柔性变形的聚氨酯泡沫。实验结果表明了接触的稀疏性和物体的柔软度影响了实现识别所需的勘探时间的广泛趋势。此外,结果表明,较大的接触密度可以弥补渗透的问题。我们通过进行两种不同的任务确认:(1)用食指和(2)用拇指和食指抓住物体表面的物体表面探索物表面。

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