...
首页> 外文期刊>Graphical models >Estimating the surface radiance function from single images
【24h】

Estimating the surface radiance function from single images

机译:从单个图像估计表面辐射函数

获取原文
获取原文并翻译 | 示例

摘要

This paper describes a simple method for estimating the surface radiance function from single images of smooth surfaces made of materials whose reflectance function is isotropic and monotonic. The method makes implicit use of the Gauss map between the surface and a unit sphere. We assume that the material brightness is monotonic with respect to the angle between the illuminant direction and the surface normal. Under conditions in which the light source and the viewer directions are identical, we show how a tabular representation of the surface radiance function can be estimated using the cumulative distribution of image gradients. Using this tabular representation of the radiance function, surfaces may be rendered under varying light source direction by rotating the corresponding reflectance map on the Gauss sphere about the specular spike direction. We present a sensitivity study on synthetic and real-world imagery. We also present two applications which make use of the estimated radiance function. The first of these illustrates how the radiance function estimates can be used to render objects when the light and viewer directions are no longer coincident. The second application involves applying corrected Lambertian radiance to rough and shiny surfaces.
机译:本文介绍了一种简单的方法,可以根据反射函数为各向同性和单调的材料制成的光滑表面的单个图像估算表面辐射函数。该方法隐式使用了曲面和单位球体之间的高斯贴图。我们假设材料亮度相对于光源方向和表面法线之间的角度是单调的。在光源和观察者方向相同的条件下,我们展示了如何使用图像梯度的累积分布来估计表面辐射函数的表格表示。使用辐射函数的这种表格表示,可以通过在高斯球体上围绕镜面尖峰方向旋转相应的反射率贴图,在变化的光源方向下渲染表面。我们对合成图像和真实世界图像进行敏感性研究。我们还介绍了两个利用估计辐射率函数的应用程序。其中的第一个说明了当光线和观看者的方向不再重合时,辐射函数估计如何可用于渲染对象。第二个应用程序涉及将校正后的朗伯辐射应用于粗糙和发亮的表面。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号