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Revolution mapping with bump mapping support

机译:具有凹凸贴图支持的革命贴图

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摘要

Per-pixel Revolution Mapping is an image-based modeling and rendering technique or IBMR (Image-Based Modeling and Rendering). It consists of creating a virtual 3D objects without polygonal meshes. This technique uses a single RGBA texture that stores the needed data to generate the revolved surface. The main problem with this technique is that the 3D revolved models are rendered without realistic surface wrinkles. In this paper, we presented an improvement to enhance the realism of the 3D revolved models by combining the revolution mapping and the bump mapping. In order to synchronize between real-time depth scaling of the microrelief and the resulting shading, we have added a scaling factor that makes it possible to have a realistic depth animation. This new technique creates very convincing 3D models with realistic looking surface wrinkles and allows rendering at interactive frame rates.
机译:每像素革命制图是一种基于图像的建模和渲染技术或IBMR(基于图像的建模和渲染)。它包括创建没有多边形网格的虚拟3D对象。该技术使用单个RGBA纹理,该纹理存储所需的数据以生成旋转曲面。这项技术的主要问题在于,渲染的3D旋转模型没有实际的表面皱纹。在本文中,我们提出了一种改进,通过结合旋转映射和凹凸映射来增强3D旋转模型的真实性。为了在微浮雕的实时深度缩放和所产生的阴影之间进行同步,我们添加了一个缩放因子,使得可以制作逼真的深度动画。这项新技术创建了令人信服的3D模型,具有逼真的表面皱纹,并允许以交互帧速率进行渲染。

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