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Evolution of sustained foraging in three-dimensional environments with physics

机译:物理学中三维环境中持续觅食的演变

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摘要

Artificially evolving foraging behavior in simulated articulated animals has proved to be a notoriously difficult task. Here, we co-evolve the morphology and controller for virtual organisms in a three-dimensional physical environment to produce goal-directed locomotion in articulated agents. We show that following and reaching multiple food sources can evolve de novo, by evaluating each organism on multiple food sources placed on a basic pattern that is gradually randomized across generations. We devised a strategy of evolutionary "staging", where the best organism from a set of evolutionary experiments using a particular fitness function is used to seed a new set, with a fitness function that is progressively altered to better challenge organisms as evolution improves them. We find that an organism's efficiency at reaching the first food source does not predict its ability at finding subsequent ones because foraging efficiency crucially depends on the position of the last food source reached, an effect illustrated by "foraging maps" that capture the organism's controller state, body position, and orientation. Our best evolved foragers are able to reach multiple food sources over 90 % of the time on average, a behavior that is key to any biologically realistic simulation where a self-sustaining population has to survive by collecting food sources in three-dimensional, physical environments.
机译:在仿真的有关节动物中,人工进化的觅食行为已被证明是一项艰巨的任务。在这里,我们共同发展了三维生物环境中虚拟生物的形态和控制器,以在铰接式代理中产生目标定向的运动。我们证明,通过评估多种食物来源上的每种生物,可以按照从头到尾到达多种食物来源的方式从头开始进化,这些食物来源的基本模式已逐渐代代相传。我们设计了一种进化“分期”策略,其中使用特定适应性函数从一组进化实验中获得的最佳生物用于播种新集,适应性函数随着进化改善而逐渐改变以更好地挑战生物。我们发现,生物体到达第一个食物源的效率不能预测其找到后续食物源的能力,因为觅食效率关键取决于所到达的最后一个食物源的位置,这种效果由捕获生物体控制者状态的“觅食图”说明,身体位置和方向。我们最先进的觅食者平均能够在90%的时间内获取多种食物,这一行为对于任何生物现实的模拟都是至关重要的,在这种模拟中,自我维持的种群必须通过在三维物理环境中收集食物来生存。

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