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A Genetic Hillclimbing Algorithm for the Optimal Linear Arrangement Problem

机译:最优线性排布问题的遗传爬山算法

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The optimal linear arrangement problem is defined as follows: given a graph G, find a linear ordering for the vertices of G on a line such that the sum of the edge lengths is minimixed over all orderings. The problem is NP-complete and it has many applications in graph drawing and in VLSI circuit design. We introduce a genetic hillclimbing algorithm for the optimal linear arrangement problem. We compare the quality of the solutions and running times of our algorithm to those obtained by simulated annealing algorithms. To obtain comparable results, we use a benchmark graph suite for the problem. Our experiments show that there are graph classes for which the optimal linear arrangement problem can be efficiently approximated using our genetic hillclimbing algorithm but not using simulated annealing based algorithms. For hypercubes, binary trees and bipartite graphs, the solution quality is better and the running times are shorter than with simulated annealing algorithms. Also the average results are better. On the other hand, there also are graph classes for which simulated annealing algorithms work better.
机译:最佳线性排列问题定义如下:给定图G,找到线上G的顶点的线性排序,以使边缘长度之和在所有排序上最小混合。问题是NP完全的,并且在图形绘制和VLSI电路设计中有许多应用。我们针对最佳线性布置问题引入了遗传爬山算法。我们将解决方案的质量和算法的运行时间与通过模拟退火算法获得的结果进行比较。为了获得可比的结果,我们针对该问题使用了基准图套件。我们的实验表明,使用我们的遗传爬山算法而不是使用基于模拟退火的算法,可以有效地逼近最优线性排列问题的图类。对于超立方体,二叉树和二部图,与模拟退火算法相比,解决方案质量更好,运行时间更短。平均结果也更好。另一方面,还有一些图类,其模拟退火算法可以更好地工作。

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