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Understanding information interactions in diffusion: an evolutionary game-theoretic perspective

机译:了解扩散中的信息交互:进化博弈论的观点

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摘要

Social networks are fundamental media for diffusion of information and contagions appear at some node of the network and get propagated over the edges. Prior researches mainly focus on each contagion spreading independently, regardless of multiple contagions' interactions as they propagate at the same time. In the real world, simultaneous news and events usually have to compete for user's attention to get propagated. In some other cases, they can cooperate with each other and achieve more influences. In this paper, an evolutionary game theoretic framework is proposed to model the interactions among multiple contagions. The basic idea is that different contagions in social networks are similar to the multiple organisms in a population, and the diffusion process is as organisms interact and then evolve from one state to another. This framework statistically learns the payoffs as contagions interacting with each other and builds the payoff matrix. Since learning payoffs for all pairs of contagions IS almost impossible (quadratic in the number of contagions), a contagion clustering method is proposed in order to decrease the number of parameters to fit, which makes our approach efficient and scalable. To verify the proposed framework, we conduct experiments by using real-world information spreading dataset of Digg. Experimental results show that the proposed game theoretic framework helps to comprehend the information diffusion process better and can predict users' forwarding behaviors with more accuracy than the previous studies. The analyses of evolution dynamics of contagions and evolutionarily stable strategy reveal whether a contagion can be promoted or suppressed by others in the diffusion process.
机译:社交网络是信息传播的基本媒介,传染性出现在网络的某个节点上并在边缘传播。先前的研究主要关注每个传染病的独立传播,而不管多个传染病同时传播的相互作用。在现实世界中,同步新闻和事件通常必须竞争用户的关注才能传播。在其他情况下,他们可以相互合作并取得更大的影响。在本文中,提出了一种进化博弈论的理论框架,以模拟多种传染病之间的相互作用。基本思想是,社会网络中的不同传染病类似于人口中的多种生物,其扩散过程是生物相互影响,然后从一种状态演变为另一种状态。该框架从统计角度学习收益,因为传染彼此相互作用,并建立收益矩阵。由于几乎不可能获得所有对传染病的收益(传染病数量是二次数),因此提出了一种传染病聚类方法以减少要拟合的参数数量,这使我们的方法高效且可扩展。为了验证所提出的框架,我们使用Digg的真实信息传播数据集进行了实验。实验结果表明,与以往的研究相比,所提出的博弈论框架有助于更好地理解信息传播过程,并能更准确地预测用户的转发行为。传染病的演化动力学和进化稳定策略的分析揭示了传染病是否可以在扩散过程中被其他人促进或抑制。

著录项

  • 来源
    《Frontiers of computer science in China》 |2016年第3期|518-531|共14页
  • 作者单位

    Key Laboratory of Trustworthy Distributed Computing and Service, Ministry of Education, School of Computer Science, Beijing University of Posts and Telecommunications, Beijing 100876, China;

    Key Laboratory of Trustworthy Distributed Computing and Service, Ministry of Education, School of Computer Science, Beijing University of Posts and Telecommunications, Beijing 100876, China;

    Key Laboratory of Trustworthy Distributed Computing and Service, Ministry of Education, School of Computer Science, Beijing University of Posts and Telecommunications, Beijing 100876, China;

    Key Laboratory of Trustworthy Distributed Computing and Service, Ministry of Education, School of Computer Science, Beijing University of Posts and Telecommunications, Beijing 100876, China;

    Key Laboratory of Trustworthy Distributed Computing and Service, Ministry of Education, School of Computer Science, Beijing University of Posts and Telecommunications, Beijing 100876, China;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    social networks; information diffusion; game theory; evolutionary game; evolution dynamics;

    机译:社交网络;信息传播;博弈论进化博弈;进化动力学;

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