首页> 外文期刊>Frontiers of computer science in China >A survey on fast simulation of elastic objects
【24h】

A survey on fast simulation of elastic objects

机译:弹性物体的快速仿真研究

获取原文
获取原文并翻译 | 示例
           

摘要

Elastic simulation plays an important role in computer graphics and has been widely applied to film and game industries. It also has a tight relationship to virtual reality and computational fabrication applications. The balance between accuracy and performance are the most important challenge in the design of an elastic simulation algorithm. This survey will begin with the basic knowledge of elastic simulation, and then investigate two major acceleration techniques for it. From the viewpoint of deformation energy, we introduce typical linearization and reduction ideas for accelerating. We also introduce some recent progress in projective and position-based dynamics, which mainly rely on special numerical methods. Besides, optimal control for elastic objects and typical collision resolving techniques are discussed. Finally, we discuss several possible future works on integrating elastic simulation into virtual reality and 3D printing applications.
机译:弹性模拟在计算机图形学中起着重要作用,并已广泛应用于电影和游戏行业。它还与虚拟现实和计算制造应用程序有着紧密的关系。精度和性能之间的平衡是弹性仿真算法设计中最重要的挑战。这项调查将从弹性仿真的基础知识开始,然后研究两种主要的加速技术。从变形能的角度出发,我们介绍了典型的线性化和归约化方法以进行加速。我们还介绍了投影和基于位置的动力学的一些最新进展,这些进展主要依靠特殊的数值方法。此外,还讨论了弹性物体的最佳控制和典型的碰撞解决技术。最后,我们讨论了将弹性仿真集成到虚拟现实和3D打印应用程序中的一些可能的未来工作。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号