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Patterns and Themes in Designing with Children

机译:儿童设计中的图案和主题

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A host of design approaches have been developed to support involving children in the design of new technologies. Unique approaches tend to be developed to involve new "audiences" of children - of different ages, with different abilities, at different levels of involvement - in the design process. While goals of design approaches tend to be explicitly discussed, there are common themes and repeated patterns which appear in multiple design approaches. This monograph identifies these recurrent themes and patterns within design approaches for working with children as informants, design partners or software designers. These themes and patterns have been sorted into groups of: principles or heuristics, which act as guidelines to designers working with children; decision points where designers working with children will need to make choices; common activity patterns and communication patterns which appear frequently in design approaches for working with children, but are often under-described; and emergent phenomena which design approaches may attempt to invoke. These themes and patterns have been identified through comparison of methods and techniques for designing with children, young children, and children with a communication gap caused by disability or cross-cultural work. This catalogue of themes and patterns will be of use for designers working with children in participatory design and co-design activities. Awareness of these factors will allow designers selecting existing design approaches, or creating their own, to better understand and compare existing design approaches.
机译:已经开发出许多设计方法来支持儿童参与新技术的设计。倾向于开发独特的方法,以在设计过程中涉及年龄不同,能力不同,参与程度不同的儿童的新“观众”。尽管倾向于明确讨论设计方法的目标,但在多种设计方法中都有共同的主题和重复的模式。该专着确定了设计方法中的这些经常出现的主题和模式,这些方法和模式可与儿童一起作为告密者,设计合作伙伴或软件设计师。这些主题和模式分为以下几类:原则或启发式,作为与儿童一起工作的设计师的指导原则;与儿童一起工作的设计师需要做出选择的决策点;在与儿童打交道的设计方法中经常出现的常见活动模式和沟通模式,但往往没有得到充分描述;设计方法可能会尝试调用的新兴现象。通过与儿童,幼儿和因残疾或跨文化工作而导致沟通障碍的儿童进行设计的方法和技术的比较,已经确定了这些主题和模式。本主题和模式目录将用于与儿童一起参与参与式设计和共同设计活动的设计师。了解这些因素将使设计师能够选择现有的设计方法或创建自己的方法,以更好地理解和比较现有的设计方法。

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