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Infinitely repeated games in the laboratory: four perspectives on discounting and random termination

机译:实验室中的无限重复游戏:打折和随机终止的四个视角

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This paper compares behavior under four different implementations of infinitely repeated games in the laboratory: the standard random termination method [proposed by Roth and Murnighan (J Math Psychol 17:189-198, 1978)] and three other methods that de-couple the expected number of rounds and the discount factor. Two of these methods involve a fixed number of repetitions with payoff discounting, followed by random termination [proposed by Sabater-Grande and Georgantzis (J Econ Behav Organ 48:37-50, 2002)] or followed by a coordination game [proposed in (Andersson and Wengstrom in J Econ Behav Organ 81:207-219, 2012; Cooper and Kuhn in Am Econ J Microecon 6:247-278, 2014a)]. We also propose a new method-block random termination-in which subjects receive feedback about termination in blocks of rounds. We find that behavior is consistent with the presence of dynamic incentives only with methods using random termination, with the standard method generating the highest level of cooperation. Subject behavior in the other two methods display two features: a higher level of stability in cooperation rates and less dependence on past experience. Estimates of the strategies used by subjects reveal that across implementations, even when the discount rate is the same, if interactions are expected to be longer defection increases and the use of the Grim strategy decreases.
机译:本文比较了实验室中无限重复博弈的四种不同实现方式下的行为:标准随机终止方法[由Roth和Murnighan提出(J Math Psychol 17:189-198,1978)]和其他三种将期望值解耦的方法轮数和折扣系数。其中两种方法涉及固定的重复次数和收益折扣,然后随机终止[由Sabater-Grande和Georgantzis提出(J Econ Behav Organ 48:37-50,2002)]或随后进行协调游戏[在( Andersson和Wengstrom在J Econ Behav Organ 81:207-219,2012; Cooper and Kuhn在Am Econ J Microecon 6:247-278,2014a)]。我们还提出了一种新方法-随机终止-受试者可以在轮回中接收有关终止的反馈。我们发现行为仅与使用随机终止的方法与动态激励的存在相一致,而标准方法会产生最高水平的合作。其他两种方法中的主题行为表现出两个特征:合作率的稳定性更高,对过去经验的依赖性更低。对受试者使用的策略的估计表明,即使在折现率相同的情况下,如果期望交互时间更长,则在各种实现方式中,叛逃会增加,而严峻策略的使用会减少。

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