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首页> 外文期刊>Ethics and information technology >Enacting taboos as a means to an end; but what end? On the morality of motivations for child murder and paedophilia within gamespace
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Enacting taboos as a means to an end; but what end? On the morality of motivations for child murder and paedophilia within gamespace

机译:实行禁忌,以达到目的;但是到底是什么?论游戏空间内儿童谋杀和恋童癖动机的道德性

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摘要

Video games are currently available which permit the virtual murder of children. No such games are presently available which permit virtual paedophilia. Does this disparity reflect a morally justifiable position? Focusing solely on different player motivations, I contrast two version of a fictitious game-one permitting the virtual murder of children, the other virtual paedophilia-in order to establish whether the selective prohibition of one activity over the other can be morally justified based on player motivation alone. I conclude that it cannot, for reasons discussed.
机译:当前可利用视频游戏来虚拟杀害儿童。当前没有允许虚拟恋童癖的此类游戏。这种差距是否反映出道德上合理的立场?我仅着眼于不同的玩家动机,我对比了一个虚拟游戏的两个版本-一个允许虚拟杀害儿童,另一个允许虚拟恋童癖-为了确定是否可以基于玩家在道德上对一项活动的选择性禁止是合理的仅动机。我得出结论,出于所讨论的原因,它不能。

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