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Glasses-type wearable computer displays: usability considerations examined with a 3D glasses case study

机译:眼镜式可穿戴计算机显示器:通过3D眼镜案例研究检查可用性注意事项

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摘要

This study presents usability considerations and solutions for the design of glasses-type wearable computer displays and examines their effectiveness in a case study. Design countermeasures were investigated by a four-step design process: (1) preliminary design analysis; (2) design idea generation; (3) final design selection; and (4) virtual fitting trial. Three design interventions were devised from the design process: (1) weight balance to reduce pressure concentrated on the nose, (2) compliant temples to accommodate diverse head sizes and (3) a hanger mechanism to help spectacle users hang their wearable display on their eye glasses. To investigate their effectiveness, in the case study, the novel 3D glasses adopting the three interventions were compared with two existing 3D glasses in terms of neck muscle fatigue and subjective discomfort rating. While neck muscle fatigue was not significantly different among the three glasses (p=0.467), the novel glasses had significantly smaller discomfort ratings (p=0.009).Relevance to Industry: A four-step design process identified usability considerations and solutions for the design of glasses-type wearable computer displays. A novel 3D glasses was proposed through the process and its effectiveness was validated. The results identify design considerations and opportunities relevant to the emerging wearable display industry.
机译:这项研究提出了用于眼镜式可穿戴计算机显示器设计的可用性考虑因素和解决方案,并在案例研究中检验了其有效性。通过四步设计过程研究了设计对策:(1)初步设计分析; (2)设计思想的产生; (3)最终设计选择; (4)虚拟试穿。在设计过程中设计了三种设计干预措施:(1)减轻体重,以减轻鼻子上的压力;(2)柔和的镜腿可容纳各种头部尺寸;(3)挂架机制,可帮助眼镜使用者将可穿戴显示器悬挂在他们的眼镜上眼镜。为了研究其有效性,在案例研究中,将采用三种干预措施的新型3D眼镜与现有的两种3D眼镜在颈部肌肉疲劳和主观不适等级方面进行了比较。虽然三种眼镜之间的颈部肌肉疲劳没有显着差异(p = 0.467),但新型眼镜的不适等级明显较小(p = 0.009)。与行业的相关性:四步设计过程确定了设计的可用性考虑因素和解决方案眼镜式可穿戴计算机显示器。通过该过程提出了一种新颖的3D眼镜,并验证了其有效性。结果确定了与新兴可穿戴显示器行业相关的设计考虑因素和机会。

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