For computer nerds, the most satisfying twist of the last five years is the emergence of video games as a major market force. If you don't know a confessed video game player, and if the very thought of video games makes you break out in hives, then listen to this: Video game sales are beginning to eclipse Hollywood box office receipts. In 2002, the games brought in $10.3 billion, beating the movies by almost $1 billion. About 60 percent of Americans (average age, 28) are playing video or computer games, and two fifths of them are women. Most of the software involves pitched battles between good and bad guys, or races to nowhere, but there is an occasional game with a green theme.
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