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A case study on Service-Oriented Architecture for Serious Games

机译:面向游戏的面向服务架构的案例研究

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Service-Oriented Architecture (SOA) is a set of practices for architectural design of software that exploits services as loosely coupled components orchestrated to deliver various functionalities. The SOA paradigm is not well established in the Serious Games (SG) domain, but it is expected to provide benefits, particularly in reducing the conceptual and technological complexity of the development. In this paper, we propose and study the application of a SOA approach to SG development. We have used the SOA approach to develop an adaptive Serious Game for teaching basic elements of probability to high school and entry-level university students, called The Journey. Details of the architecture implementation are offered, as well as the results of an evaluation of the system using the Architecture Tradeoff Analysis Method (ATAM). Based on our experience, we argue that the SOA approach can make SG development shorter, more flexible and more focused.
机译:面向服务的体系结构(SOA)是用于软件的体系结构设计的一组实践,这些实践将服务作为精心设计的松散耦合组件来提供各种功能。 SOA范式在严肃游戏(SG)领域尚不完善,但是有望带来好处,尤其是在降低开发的概念和技术复杂性方面。在本文中,我们提出并研究了SOA方法在SG开发中的应用。我们已经使用SOA方法开发了一种自适应的严肃游戏,用于向高中和入门级大学生教授概率的基本要素,称为“旅程”。提供了体系结构实现的详细信息,以及使用体系结构权衡分析方法(ATAM)对系统进行评估的结果。根据我们的经验,我们认为SOA方法可以使SG开发更短,更灵活,更专注。

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