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首页> 外文期刊>IEE Proceedings. Part L >Interactive multimedia synchronisation in the distributed environment using the formal approach
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Interactive multimedia synchronisation in the distributed environment using the formal approach

机译:使用形式化方法在分布式环境中进行交互式多媒体同步

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摘要

Several synchronisation problems should be solved in order to develop interactive multimedia applications in the distributed environment. These problems include intra-medium synchronisation, inter-media synchronisation, and interactive synchronisation. The dynamic extended finite state machine (DEFSM) model, and the corresponding control schemes to handle four VCR-like user interactions, i.e. reverse, skip, freeze-restart, and scale, in distributed interactive multimedia presentations are proposed. The development of a distributed interactive multimedia synchronization specification and execution system is also described. The synchronisation specification and execution system is based on the proposed DEFSM model and the corresponding synchronisation control schemes. The DEFSM model and the control schemes can be incorporated as the synchronisation control kernel of distributed interactive multimedia systems. In this way, system developers do not need to deal with the details of multimedia synchronisation.
机译:为了在分布式环境中开发交互式多媒体应用程序,应该解决几个同步问题。这些问题包括媒体内同步,媒体间同步和交互式同步。提出了动态扩展有限状态机(DEFSM)模型,以及在分布式交互式多媒体演示中处理四种类似于VCR的用户交互(即反向,跳过,冻结重启和缩放)的控制方案。还描述了分布式交互式多媒体同步规范和执行系统的开发。同步规范和执行系统基于提出的DEFSM模型和相应的同步控制方案。 DEFSM模型和控制方案可以并入为分布式交互式多媒体系统的同步控制内核。这样,系统开发人员无需处理多媒体同步的细节。

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