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Fun in the workplace and employee turnover: is less managed fun better?

机译:在工作场所和员工营业额的乐趣:更好的管理乐趣更好?

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摘要

Purpose Despite previous research indicating that fun in the workplace has favorable outcomes, the effect of fun on turnover has not been definitively determined. The present study analyzed the direct effects on turnover of three dimensions of fun: fun activities, coworker socializing and manager support for fun, and the moderating influence of managed fun (e.g. whether fun is perceived as contrived). Design/methodology/approach Logistic regression was used to analyze the fun in the workplace-turnover relationship with a sample of 491 hourly associates from 141 stores of a US national retailer. Data on the fun were obtained through surveys that were paired with turnover data collected six months afterward from corporate records. Findings Fun activities were only found to be associated with a lower turnover when employees perceived fun as less managed. When employees perceived fun as more managed, fun activities had no effect on turnover. Coworker socializing was associated with a lower turnover when fun was perceived as less managed and higher turnover when fun was perceived as more managed. Research limitations/implications As the data were obtained from employees from one organization, further research would be valuable with additional samples to substantiate the generalizability of the results. Practical implications Given the challenge of turnover and the increasing prevalence of efforts to promote fun in the workplace, organizations should allow fun activities to be less managed (and thus more organic) to help reduce turnover. Originality/value While previous research has addressed managed/less managed fun in qualitative research, the present study represents the first investigation to examine this aspect of fun in the workplace from a quantitative perspective and to examine its relationship with employee turnover.
机译:目的尽管先前的研究表明工作场所的乐趣有利的结果,但效果对营业额的效果尚未明确确定。本研究分析了对乐趣三维成交量的直接影响:有趣的活动,同事社会化和经理对乐趣的支持以及管理乐趣的调节影响(例如,是否被认为是有趣的)。设计/方法/方法逻辑回归用于分析工作场所的乐趣与美国国家零售商的141家商店的491小时员工的样本。通过与从公司记录六个月内收集的营业额数据配对的调查获得了乐趣的数据。发现有趣的活动仅被发现与较低的营业额在较低的乐趣中较少的营业额。当员工被认为是更多管理的乐趣时,有趣的活动对营业额没有影响。当乐趣被视为乐趣被视为更令人乐趣的速度被认为是更多的管理时,同事社交与较低的营业额相关联。研究限制/影响随着一个组织的员工获得数据,进一步的研究对于额外的样品来说是有价值的,以证实结果的普遍性。鉴于营业额的挑战和努力促进工作场所的努力的普遍性的挑战,组织应该允许有趣的活动减少(更改更多有机)以帮助减少营业额。原创性/价值虽然以前的研究在定性研究中解决了管理/较少的管理乐趣,但本研究代表了从数量的角度来看工作场所在工作场所乐趣的第一次调查,并审查其与员工营业额的关系。

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