...
首页> 外文期刊>Emerging and Selected Topics in Circuits and Systems, IEEE Journal on >Benchmarking Open-Source Static 3D Mesh Codecs for Immersive Media Interactive Live Streaming
【24h】

Benchmarking Open-Source Static 3D Mesh Codecs for Immersive Media Interactive Live Streaming

机译:基准化沉浸式媒体交互式实时流的开源静态3D网格编解码器

获取原文
获取原文并翻译 | 示例
           

摘要

This paper provides a systematic understanding of the requirements of live 3D mesh coding, targeting (tele-)immersive media streaming applications. We thoroughly benchmark in rate-distortion and runtime performance terms, four static 3D mesh coding solutions that are openly available. Apart from mesh geometry and connectivity, our analysis includes experiments for compressing vertex normals and attributes, something scarcely found in the literature. In addition, we provide a theoretical model of the tele-immersion pipeline that calculates its expected frame rate, as well as lower and upper bounds for its end-to-end latency. In order to obtain these measures, the theoretical model takes into account the compression performance of the codecs and some indicative network conditions. Based on the results we obtained through our codec benchmarking, we used our theoretical model to calculate and provide concrete measures for these tele-immersion pipeline's metrics and discuss on the optimal codec choice depending on the network setup. This offers deep insight into the available solutions and paves the way for future research.
机译:本文提供了对实时3D网格编码,定位(远程)沉浸式媒体流应用程序的需求的系统理解。我们对速率失真和运行时性能方面进行了彻底的基准测试,公开提供了四种静态3D网格编码解决方案。除了网格的几何形状和连通性,我们的分析还包括压缩顶点法线和属性的实验,这在文献中很少发现。此外,我们提供了一种浸入式管道的理论模型,该模型可计算其预期的帧速率以及其端到端延迟的上下限。为了获得这些措施,理论模型考虑了编解码器的压缩性能和一些指示性网络条件。根据我们通过编解码器基准测试获得的结果,我们使用理论模型来计算和提供这些远程浸没管道指标的具体措施,并根据网络设置讨论最佳编解码器选择。这提供了对可用解决方案的深入了解,并为将来的研究铺平了道路。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号